| # | Назва | Дата прем'єри | Хронометраж |
|---|---|---|---|
| 1 | What is “Play”? [Game Essence] | 2024-01-02 | 3 хв. |
| 2 | Blade Trails [Effects] | 2024-01-05 | 3 хв. |
| 3 | Let Them Skip, Let Them Pause [UI] | 2024-01-09 | 2 хв. |
| 4 | Flipped Animation [Animation] | 2024-01-12 | 3 хв. |
| 5 | Customization Lets Your Imagination Play [Planning & Game Design] | 2024-01-16 | 3 хв. |
| 6 | Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag] | 2024-01-19 | 4 хв. |
| 7 | Dealing With Color Disparity [Graphics] | 2024-01-23 | 2 хв. |
| 8 | Giving Feedback for Sound Effects [Audio] | 2024-01-26 | 3 хв. |
| 9 | Show the Actual Game! [Marketing] | 2024-01-30 | 2 хв. |
| 10 | Staying True to Your Concept [Work Ethic] | 2024-02-02 | 3 хв. |
| 11 | Faithfulness Comes First in Licensed Games [Game Essence] | 2024-02-06 | 3 хв. |
| 12 | Randomness Spices Games Up [Design Specifics] | 2024-02-09 | 3 хв. |
| 13 | Turning Gift-Giving Into a Game [Grab Bag] | 2024-02-13 | 2 хв. |
| 14 | Don’t Put Decisions Off [Team Management] | 2024-02-16 | 2 хв. |
| 15 | Motion Blur [Graphics] | 2024-02-20 | 2 хв. |
| 16 | Game Essence in Action Games [Game Essence] | 2024-02-23 | 3 хв. |
| 17 | A: Work Ethic 1 (Category Compilation) #01~#10 | 2024-02-25 | 29 хв. |
| 18 | Animation Blending [Animation] | 2024-02-27 | 3 хв. |
| 19 | Debug Mode [Programming & Tech] | 2024-03-01 | 2 хв. |
| 20 | C: Planning & Game Design 1 (Category Compilation) #01~#09 | 2024-03-03 | 29 хв. |
| 21 | Crafting “Similar” Games [Planning & Game Design] | 2024-03-05 | 2 хв. |
| 22 | Button Settings [UI] | 2024-03-08 | 3 хв. |
| 23 | Competition and Abundance [Work Ethic] | 2024-03-12 | 3 хв. |
| 24 | A World Without Footprints [Grab Bag] | 2024-03-15 | 2 хв. |
| 25 | Presenting Scores [Planning & Design] | 2024-03-19 | 4 хв. |
| 26 | Making Effects the Right Size [Effects] | 2024-03-22 | 2 хв. |
| 27 | B: Game Essence 1 (Category Compilation) #01~#06 | 2024-03-24 | 29 хв. |
| 28 | Handicap Systems [Design Specifics] | 2024-03-26 | 3 хв. |
| 29 | Making "Work" Games Fun [Game Essence] | 2024-03-29 | 3 хв. |
| 30 | Balancing Ambient Sounds [Audio] | 2024-04-02 | 2 хв. |
| 31 | Making the Imaginary Feel Real [Graphics] | 2024-04-05 | 2 хв. |
| 32 | Using Parameters to Establish Characters [Planning & Game Design] | 2024-04-09 | 3 хв. |
| 33 | Playing Games in Front of Other People [Marketing] | 2024-04-12 | 2 хв. |
| 34 | Bug Testing Systems [Team Management] | 2024-04-16 | 4 хв. |
| 35 | 1986: The Year of Legend [Grab Bag] | 2024-04-19 | 4 хв. |
| 36 | Portraying Fingers [Animation] | 2024-04-23 | 2 хв. |
| 37 | Advancing Text [UI] | 2024-04-26 | 3 хв. |
| 38 | Say It, and It Might Come True [Work Ethic] | 2024-04-30 | 2 хв. |
| 39 | Better Than Not Being Able to Beat the Game [Game Essence] | 2024-05-03 | 2 хв. |
| 40 | D: Design Specifics 1 (Category Compilation) #01~#08 | 2024-05-06 | 28 хв. |
| 41 | A World with Less Color [Planning & Game Design] | 2024-05-07 | 3 хв. |
| 42 | Final Output [Graphics] | 2024-05-11 | 2 хв. |
| 43 | Storage Tips [Grab Bag] | 2024-05-14 | 9 хв. |
| 44 | Transparency Features [Programming & Tech] | 2024-05-17 | 2 хв. |
| 45 | Average and Mediocre Are the Same Thing [Design Specifics] | 2024-05-21 | 3 хв. |
| 46 | Mandatory Strategies and Strategic Balance [Game Essence] | 2024-05-24 | 2 хв. |
| 47 | E: Team Management 1 (Category Compilation) #01~#07 | 2024-05-28 | 29 хв. |
| 48 | Play Testing Keeps Going [Team Management] | 2024-05-28 | 3 хв. |
| 49 | Computer-Controlled Players [Planning & Game Design] | 2024-06-01 | 5 хв. |
| 50 | Using Other Songs for Audio Reference [Audio] | 2024-06-04 | 3 хв. |
| 51 | Flashing Effects [Effects] | 2024-06-07 | 4 хв. |
| 52 | Destroying One Wall [Graphics] | 2024-06-11 | 4 хв. |
| 53 | Always Keep Attack Collision in Mind [Animation] | 2024-06-14 | 2 хв. |
| 54 | Targeting and Market Research [Marketing] | 2024-06-18 | 4 хв. |
| 55 | Gameplay as Part of a Live Performance [Grab Bag] | 2024-06-21 | 7 хв. |
| 56 | Echo Chambers [Work Ethic] | 2024-06-25 | 3 хв. |
| 57 | Adding Help Text to Menus [UI] | 2024-06-28 | 2 хв. |
| 58 | Game Essence in Strategy Games [Game Essence] | 2024-07-02 | 2 хв. |
| 59 | Online Updates [Design Specifics] | 2024-07-05 | 4 хв. |
| 60 | Manga-like Visuals [Graphics] | 2024-07-09 | 3 хв. |
| 61 | In-Game Cutscenes [Planning & Game Design] | 2024-07-12 | 3 хв. |
| 62 | F: Graphics 1 (Category Compilation) #01~#06 | 2024-07-16 | 33 хв. |
| 63 | Directors and Producers [Team Management] | 2024-07-16 | 4 хв. |
| 64 | Start with the Climax [Planning & Game Design] | 2024-07-19 | 2 хв. |
| 65 | The Limitations of Skeletons [Animation] | 2024-07-23 | 3 хв. |
| 66 | When Ideas Won't Come [Work Ethic] | 2024-07-26 | 2 хв. |
| 67 | How Good Were the Player’s Actions? [Game Essence] | 2024-07-30 | 2 хв. |
| 68 | Famicom and NES Audio [Audio] | 2024-08-02 | 6 хв. |
| 69 | Making Things Clear, Even Without Words [UI] | 2024-08-06 | 2 хв. |
| 70 | Turning Anything Into a Competitive Game [Grab Bag] | 2024-08-10 | 2 хв. |
| 71 | Being Kind to Beginners [Planning & Game Design] | 2024-08-13 | 3 хв. |
| 72 | Establishing Characters Through Their Design [Graphics] | 2024-08-16 | 2 хв. |
| 73 | The Limitations of Particle Effects [Effects] | 2024-08-20 | 4 хв. |
| 74 | Smash Bros. DOJO!! [Marketing] | 2024-08-23 | 5 хв. |
| 75 | Speedy Screen Transitions [Design Specifics] | 2024-08-27 | 2 хв. |
| 76 | Amplify Both Strengths and Weaknesses [Game Essence] | 2024-08-30 | 2 хв. |
| 77 | G: Animation 1 (Category Compilation) #01~#09 | 2024-08-30 | 29 хв. |
| 78 | Elementary School Play Testers [Team Management] | 2024-09-03 | 2 хв. |
| 79 | Never Get Into Fights [Work Ethic] | 2024-09-06 | 2 хв. |
| 80 | Be Mindful of the Time Players are Giving You [Planning & Game Design] | 2024-09-10 | 2 хв. |
| 81 | Rotation on Two Axes [Animation] | 2024-09-13 | 3 хв. |
| 82 | H: Effects 1 (Category Compilation) #01~#06 | 2024-09-15 | 28 хв. |
| 83 | CRT Displays [Grab Bag] | 2024-09-17 | 5 хв. |
| 84 | Odds and Ends of Supervising: Sora Edition [Graphics] | 2024-09-20 | 9 хв. |
| 85 | HUDs [UI] | 2024-09-24 | 3 хв. |
| 86 | I: Audio 1 (Category Compilation) #01~#07 | 2024-09-24 | 25 хв. |
| 87 | What Happens When You Shift the Center of Gravity? [Design Specifics] | 2024-09-27 | 2 хв. |
| 88 | Give Yourself a Handicap When Balancing Your Game [Game Essence] | 2024-10-01 | 2 хв. |
| 89 | No Masterpiece Has Bad Audio [Audio] | 2024-10-04 | 2 хв. |
| 90 | A Director’s Job is to Trim [Team Management] | 2024-10-08 | 2 хв. |
| 91 | Mr. Iwata [Grab Bag] | 2024-10-11 | 9 хв. |
| 92 | Up is Down, and Down is Up [Work Ethic] | 2024-10-15 | 3 хв. |
| 93 | J: UI 1 (Category Compilation) #01~#08 | 2024-10-19 | 29 хв. |
| 94 | K: Programming & Tech 1 (Category Compilation) #01~#05 | 2024-10-19 | 29 хв. |
| 95 | M: Grab Bag 1 (Category Compilation) #01~#09 | 2024-10-22 | 30 хв. |
| 96 | Masahiro Sakurai on Creating Games: Finale Special | 2024-10-22 | 46 хв. |
| 97 | N: Game Concepts 1 (Category Compilation) #01~#05 | 2024-10-29 | 31 хв. |
| 98 | L: Marketing 1 (Category Compilation) #01~#07 | 2024-11-01 | 27 хв. |
| 99 | A: Work Ethic 2 (Category Compilation) #11~#20 | 2024-11-05 | 28 хв. |
| 100 | B: Game Essence 2 (Category Compilation) #07~#15 | 2024-11-08 | 27 хв. |
| 101 | C: Planning & Game Design 2 (Category Compilation) #10~#18 | 2024-11-12 | 28 хв. |
| 102 | D: Design Specifics 2 (Category Compilation) #09~#18 | 2024-11-16 | 31 хв. |
| 103 | E: Team Management 2 (Category Compilation) #08~#15 | 2024-11-19 | 25 хв. |
| 104 | F: Graphics 2 (Category Compilation) #07~#13 | 2024-11-24 | 29 хв. |
| 105 | G: Animation 2 (Category Compilation) #10~#18 | 2024-11-26 | 28 хв. |
| 106 | H: Effects 2 (Category Compilation) #07~#11 | 2024-12-01 | 17 хв. |
| 107 | I: Audio 2 (Category Compilation) #08~#14 | 2024-12-03 | 26 хв. |
| 108 | J: UI 2 (Category Compilation) #09~#15 | 2024-12-06 | 19 хв. |
| 109 | K: Programming & Tech 2 (Category Compilation) #06~#09 | 2024-12-13 | 11 хв. |
| 110 | M: Grab Bag 2 (Category Compilation) #10~#14 | 2024-12-20 | 31 хв. |
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