| # | Назва | Дата прем'єри | Хронометраж |
|---|---|---|---|
| 1 | Flash, Blast, and Smoke [Effects] | 2023-01-02 | 3 хв. |
| 2 | Deconstruct, Analyze, and Rebuild [Planning & Game Design] | 2023-01-04 | 3 хв. |
| 3 | Team Digital or Team Physical? [Grab Bag] | 2023-01-06 | 2 хв. |
| 4 | Kirby Air Ride [Game Concepts] | 2023-01-09 | 6 хв. |
| 5 | Don't Wait to Speak Your Mind [Team Management] | 2023-01-11 | 3 хв. |
| 6 | Don't Anchor Your Center Point [Design Specifics] | 2023-01-13 | 2 хв. |
| 7 | Attack Poses [Animation] | 2023-01-16 | 3 хв. |
| 8 | Get the Sense of Scale Right [Graphics] | 2023-01-18 | 3 хв. |
| 9 | Good Errands and Bad Errands [Planning & Game Design] | 2023-01-20 | 3 хв. |
| 10 | Falling Sells the Feeling of Flight [Game Essence] | 2023-01-23 | 2 хв. |
| 11 | Sora's Work-From-Home Strategies [Grab Bag] | 2023-01-25 | 4 хв. |
| 12 | You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] | 2023-01-27 | 3 хв. |
| 13 | Put Parameters in Brackets [Programming & Tech] | 2023-01-30 | 5 хв. |
| 14 | Game Music and Ambient Sounds [Audio] | 2023-02-01 | 3 хв. |
| 15 | Directors Need to Be Unique [Work Ethic] | 2023-02-03 | 2 хв. |
| 16 | Do We Really Need Enemies? [Game Essence] | 2023-02-06 | 3 хв. |
| 17 | Competing with the Past [Grab Bag] | 2023-02-09 | 3 хв. |
| 18 | Say No to Slow! [Design Specifics] | 2023-02-11 | 3 хв. |
| 19 | Meteos [Game Concepts] | 2023-02-14 | 8 хв. |
| 20 | Consider Rewards First [Game Essence] | 2023-02-17 | 2 хв. |
| 21 | Learn to Count Frames! [Planning & Game Design] | 2023-02-20 | 3 хв. |
| 22 | Follow-Throughs Make the Impact [Animation] | 2023-02-22 | 4 хв. |
| 23 | Loading Screens [UI] | 2023-02-24 | 2 хв. |
| 24 | Visual Effects in Slow Motion [Effects] | 2023-02-28 | 11 хв. |
| 25 | Marketing is Multiplicative [Marketing] | 2023-03-03 | 3 хв. |
| 26 | Games and Eye Strain [Grab Bag] | 2023-03-06 | 2 хв. |
| 27 | Do Competitive Games Have to Be Complex? [Game Essence] | 2023-03-08 | 4 хв. |
| 28 | Just Do It Already! [Work Ethic] | 2023-03-10 | 2 хв. |
| 29 | Units of Speed [Design Specifics] | 2023-03-14 | 3 хв. |
| 30 | Making Tutorials Feel Natural [Planning & Game Design] | 2023-03-17 | 3 хв. |
| 31 | Game Essence in Falling-Block Puzzle Games [Game Essence] | 2023-03-20 | 2 хв. |
| 32 | Mastering Up [Grab Bag] | 2023-03-22 | 2 хв. |
| 33 | Ten People Can Produce Seven People's Work [Team Management] | 2023-03-24 | 2 хв. |
| 34 | Audio as Fiction and Non-Fiction [Audio] | 2023-03-28 | 2 хв. |
| 35 | Supervising Art Through Retouches [Graphics] | 2023-03-31 | 3 хв. |
| 36 | Exaggerate to Make Up for Information Loss [Animation] | 2023-04-03 | 2 хв. |
| 37 | Sodatete! Kouchuu Ouja Mushiking [Game Concepts] | 2023-04-05 | 9 хв. |
| 38 | Emphasizing Text [UI] | 2023-04-08 | 2 хв. |
| 39 | Using Tickets to Manage Tasks [Programming & Tech] | 2023-04-11 | 3 хв. |
| 40 | Praise the Player! [Planning & Game Design] | 2023-04-14 | 2 хв. |
| 41 | The Family Computer (and the NES) [Grab Bag] | 2023-04-17 | 5 хв. |
| 42 | Dying Comes as a Relief? [Game Essence] | 2023-04-19 | 2 хв. |
| 43 | How I Stuck With My Column [Work Ethic] | 2023-04-21 | 4 хв. |
| 44 | An Up-Close Look at Smash Bros. Stages [Graphics] | 2023-04-24 | 17 хв. |
| 45 | Development Secrets of the Original Kirby [Grab Bag] | 2023-04-27 | 17 хв. |
| 46 | Paint an Accurate Picture of Your Game [Marketing] | 2023-04-30 | 3 хв. |
| 47 | Behavior at Ledges [Design Specifics] | 2023-05-02 | 2 хв. |
| 48 | Screen Shake [Effects] | 2023-05-05 | 3 хв. |
| 49 | Don't Be Unresponsive [Planning & Game Design] | 2023-05-08 | 2 хв. |
| 50 | Mountain Climbing Is More Than Just Climbing [Game Essence] | 2023-05-10 | 2 хв. |
| 51 | Posing Suggestions [Animation] | 2023-05-13 | 3 хв. |
| 52 | Voice Recording [Audio] | 2023-05-16 | 4 хв. |
| 53 | Super Smash Bros. Brawl [Game Concepts] | 2023-05-19 | 7 хв. |
| 54 | Don't Rely on a "Plan B" [Work Ethic] | 2023-05-21 | 2 хв. |
| 55 | Canceled Games [Grab Bag] | 2023-05-25 | 3 хв. |
| 56 | Menus Define Your World [UI] | 2023-05-27 | 2 хв. |
| 57 | Branching Tastes [Work Ethic] | 2023-05-29 | 4 хв. |
| 58 | Game Writing is Unique [Planning & Game Design] | 2023-06-01 | 3 хв. |
| 59 | Explain Ideas to Everyone at Once [Team Management] | 2023-06-05 | 3 хв. |
| 60 | The Basics of Pixel Art [Graphics] | 2023-06-07 | 2 хв. |
| 61 | ♪ PRESS START [Grab Bag] | 2023-06-09 | 18 хв. |
| 62 | Make Retries Quick [Game Essence] | 2023-06-12 | 2 хв. |
| 63 | Family BASIC [Programming & Tech] | 2023-06-14 | 12 хв. |
| 64 | Maps Are Game Screens, Too [Design Specifics] | 2023-06-16 | 2 хв. |
| 65 | The Fun in Picking Sides [Planning & Game Design] | 2023-06-19 | 2 хв. |
| 66 | Squashing and Scaling [Animation] | 2023-06-21 | 2 хв. |
| 67 | Game Demos [Marketing] | 2023-06-23 | 3 хв. |
| 68 | Daily Report Suggestions [Team Management] | 2023-06-26 | 4 хв. |
| 69 | Games During My Childhood [Grab Bag] | 2023-06-29 | 5 хв. |
| 70 | Kid Icarus: Uprising [Game Concepts] | 2023-07-04 | 13 хв. |
| 71 | Broad Input, Broad Output [Work Ethic] | 2023-07-07 | 2 хв. |
| 72 | Arranging Music [Audio] | 2023-07-10 | 4 хв. |
| 73 | Is Your Game Appealing Enough to Start Over? [Game Essence] | 2023-07-13 | 4 хв. |
| 74 | Motion Sickness in 3D Games [Planning & Game Design] | 2023-07-17 | 3 хв. |
| 75 | Unifying Visual Style [Graphics] | 2023-07-20 | 2 хв. |
| 76 | Hit Marks [Effects] | 2023-07-25 | 4 хв. |
| 77 | The Team Behind Super Smash Bros. Brawl [Grab Bag] | 2023-07-28 | 6 хв. |
| 78 | Color-Coding Your Game [UI] | 2023-08-01 | 2 хв. |
| 79 | Game Essence in Shooting Games [Game Essence] | 2023-08-04 | 2 хв. |
| 80 | Super Smash Bros. for 3DS / Wii U [Game Concepts] | 2023-08-08 | 11 хв. |
| 81 | Bug Testing Never Ends [Team Management] | 2023-08-12 | 4 хв. |
| 82 | Staying Organized with Hierarchical Outlines [Planning & Game Design] | 2023-08-15 | 2 хв. |
| 83 | A Fight Between Live Action and Animation [Graphics] | 2023-08-18 | 4 хв. |
| 84 | Guidelines [Grab Bag] | 2023-08-22 | 3 хв. |
| 85 | Masahiro Sakurai on Creating Games Introduction Video | 2023-08-24 | 1 хв. |
| 86 | Unexpected Results [Design Specifics] | 2023-08-25 | 4 хв. |
| 87 | Damage Animations [Animation] | 2023-08-29 | 4 хв. |
| 88 | Official Websites [Marketing] | 2023-09-01 | 4 хв. |
| 89 | Keep Your Internal Pressure High [Work Ethic] | 2023-09-05 | 2 хв. |
| 90 | Knockback in Super Smash Bros. [Programming & Tech] | 2023-09-08 | 3 хв. |
| 91 | The Original Piece is Always Right [Audio] | 2023-09-12 | 6 хв. |
| 92 | Make Important Elements Bigger [UI] | 2023-09-15 | 2 хв. |
| 93 | More Game Essence Means Less Broad Appeal [Game Essence] | 2023-09-19 | 4 хв. |
| 94 | Show and Tell: Some Rare Belongings [Grab Bag] | 2023-09-22 | 4 хв. |
| 95 | The Perils of Interpolation [Animation] | 2023-09-25 | 4 хв. |
| 96 | Planning Your Game’s Rewards [Planning & Game Design] | 2023-09-28 | 5 хв. |
| 97 | Do Graphics Impact Fun? [Graphics] | 2023-10-03 | 2 хв. |
| 98 | Billboards [Effects] | 2023-10-06 | 2 хв. |
| 99 | Flick Input [Design Specifics] | 2023-10-10 | 2 хв. |
| 100 | Special Crossover! #1 [Special] For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade".
We hope it provides a unique look at the history and evolution of video games! |
2023-10-13 | 26 хв. |
| 101 | Special Crossover! #2 [Special] The second installment of the Retro Game Master crossover is here!
Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically! |
2023-10-16 | 27 хв. |
| 102 | Special Crossover! #3 [Special] Welcome to the final episode of the Retro Game Master crossover!
I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games! |
2023-10-19 | 26 хв. |
| 103 | The Majority Shouldn't Always Rule [Work Ethic] | 2023-10-24 | 2 хв. |
| 104 | The Shoryuken Command [Game Essence] | 2023-10-27 | 4 хв. |
| 105 | Super Smash Bros. Ultimate [Game Concepts] | 2023-10-30 | 12 хв. |
| 106 | Avoiding Comparison [Planning & Game Design] | 2023-11-02 | 3 хв. |
| 107 | Making Games as Part of a Company [Team Management] | 2023-11-07 | 3 хв. |
| 108 | Fighter Reveal Videos [Marketing] | 2023-11-10 | 6 хв. |
| 109 | Making Sequels [Planning & Game Design] | 2023-11-14 | 4 хв. |
| 110 | Odds and Ends of Supervising [Graphics] | 2023-11-17 | 11 хв. |
| 111 | Facial Animations [Animation] | 2023-11-21 | 2 хв. |
| 112 | Strong Attack, Light Reverb [Audio] | 2023-11-24 | 3 хв. |
| 113 | Game & Watch Designs [Grab Bag] | 2023-11-28 | 4 хв. |
| 114 | I Want to Choose Fast! [UI] | 2023-12-01 | 2 хв. |
| 115 | The Pros and Cons of Leaderboards [Game Essence] | 2023-12-05 | 3 хв. |
| 116 | The Power of Suggestion [Work Ethic] | 2023-12-08 | 2 хв. |
| 117 | How Multiple People Work on One File [Programming & Tech] | 2023-12-12 | 2 хв. |
| 118 | Teaching Players How to Play [Design Specifics] | 2023-12-16 | 2 хв. |
| 119 | Making Things Look Miniature [Graphics] | 2023-12-19 | 2 хв. |
| 120 | It’s Easier If They Already Know [Planning & Game Design] | 2023-12-22 | 3 хв. |
| 121 | Creators Change, Too [Grab Bag] | 2023-12-26 | 2 хв. |
| 122 | Finish Everything Within the Day [Team Management] | 2023-12-29 | 3 хв. |
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