桜井政博のゲーム作るには - 2023

桜井政博のゲーム作るには (2022 — наші дні)
Сезонів: 4, серій: 289
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Дата прем'єри
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#НазваДата прем'єриХронометраж
1 Flash, Blast, and Smoke [Effects] 2023-01-02 3 хв.
2 Deconstruct, Analyze, and Rebuild [Planning & Game Design] 2023-01-04 3 хв.
3 Team Digital or Team Physical? [Grab Bag] 2023-01-06 2 хв.
4 Kirby Air Ride [Game Concepts] 2023-01-09 6 хв.
5 Don't Wait to Speak Your Mind [Team Management] 2023-01-11 3 хв.
6 Don't Anchor Your Center Point [Design Specifics] 2023-01-13 2 хв.
7 Attack Poses [Animation] 2023-01-16 3 хв.
8 Get the Sense of Scale Right [Graphics] 2023-01-18 3 хв.
9 Good Errands and Bad Errands [Planning & Game Design] 2023-01-20 3 хв.
10 Falling Sells the Feeling of Flight [Game Essence] 2023-01-23 2 хв.
11 Sora's Work-From-Home Strategies [Grab Bag] 2023-01-25 4 хв.
12 You'll Forget the Hardship, But the Game Will Endure! [Work Ethic] 2023-01-27 3 хв.
13 Put Parameters in Brackets [Programming & Tech] 2023-01-30 5 хв.
14 Game Music and Ambient Sounds [Audio] 2023-02-01 3 хв.
15 Directors Need to Be Unique [Work Ethic] 2023-02-03 2 хв.
16 Do We Really Need Enemies? [Game Essence] 2023-02-06 3 хв.
17 Competing with the Past [Grab Bag] 2023-02-09 3 хв.
18 Say No to Slow! [Design Specifics] 2023-02-11 3 хв.
19 Meteos [Game Concepts] 2023-02-14 8 хв.
20 Consider Rewards First [Game Essence] 2023-02-17 2 хв.
21 Learn to Count Frames! [Planning & Game Design] 2023-02-20 3 хв.
22 Follow-Throughs Make the Impact [Animation] 2023-02-22 4 хв.
23 Loading Screens [UI] 2023-02-24 2 хв.
24 Visual Effects in Slow Motion [Effects] 2023-02-28 11 хв.
25 Marketing is Multiplicative [Marketing] 2023-03-03 3 хв.
26 Games and Eye Strain [Grab Bag] 2023-03-06 2 хв.
27 Do Competitive Games Have to Be Complex? [Game Essence] 2023-03-08 4 хв.
28 Just Do It Already! [Work Ethic] 2023-03-10 2 хв.
29 Units of Speed [Design Specifics] 2023-03-14 3 хв.
30 Making Tutorials Feel Natural [Planning & Game Design] 2023-03-17 3 хв.
31 Game Essence in Falling-Block Puzzle Games [Game Essence] 2023-03-20 2 хв.
32 Mastering Up [Grab Bag] 2023-03-22 2 хв.
33 Ten People Can Produce Seven People's Work [Team Management] 2023-03-24 2 хв.
34 Audio as Fiction and Non-Fiction [Audio] 2023-03-28 2 хв.
35 Supervising Art Through Retouches [Graphics] 2023-03-31 3 хв.
36 Exaggerate to Make Up for Information Loss [Animation] 2023-04-03 2 хв.
37 Sodatete! Kouchuu Ouja Mushiking [Game Concepts] 2023-04-05 9 хв.
38 Emphasizing Text [UI] 2023-04-08 2 хв.
39 Using Tickets to Manage Tasks [Programming & Tech] 2023-04-11 3 хв.
40 Praise the Player! [Planning & Game Design] 2023-04-14 2 хв.
41 The Family Computer (and the NES) [Grab Bag] 2023-04-17 5 хв.
42 Dying Comes as a Relief? [Game Essence] 2023-04-19 2 хв.
43 How I Stuck With My Column [Work Ethic] 2023-04-21 4 хв.
44 An Up-Close Look at Smash Bros. Stages [Graphics] 2023-04-24 17 хв.
45 Development Secrets of the Original Kirby [Grab Bag] 2023-04-27 17 хв.
46 Paint an Accurate Picture of Your Game [Marketing] 2023-04-30 3 хв.
47 Behavior at Ledges [Design Specifics] 2023-05-02 2 хв.
48 Screen Shake [Effects] 2023-05-05 3 хв.
49 Don't Be Unresponsive [Planning & Game Design] 2023-05-08 2 хв.
50 Mountain Climbing Is More Than Just Climbing [Game Essence] 2023-05-10 2 хв.
51 Posing Suggestions [Animation] 2023-05-13 3 хв.
52 Voice Recording [Audio] 2023-05-16 4 хв.
53 Super Smash Bros. Brawl [Game Concepts] 2023-05-19 7 хв.
54 Don't Rely on a "Plan B" [Work Ethic] 2023-05-21 2 хв.
55 Canceled Games [Grab Bag] 2023-05-25 3 хв.
56 Menus Define Your World [UI] 2023-05-27 2 хв.
57 Branching Tastes [Work Ethic] 2023-05-29 4 хв.
58 Game Writing is Unique [Planning & Game Design] 2023-06-01 3 хв.
59 Explain Ideas to Everyone at Once [Team Management] 2023-06-05 3 хв.
60 The Basics of Pixel Art [Graphics] 2023-06-07 2 хв.
61 ♪ PRESS START [Grab Bag] 2023-06-09 18 хв.
62 Make Retries Quick [Game Essence] 2023-06-12 2 хв.
63 Family BASIC [Programming & Tech] 2023-06-14 12 хв.
64 Maps Are Game Screens, Too [Design Specifics] 2023-06-16 2 хв.
65 The Fun in Picking Sides [Planning & Game Design] 2023-06-19 2 хв.
66 Squashing and Scaling [Animation] 2023-06-21 2 хв.
67 Game Demos [Marketing] 2023-06-23 3 хв.
68 Daily Report Suggestions [Team Management] 2023-06-26 4 хв.
69 Games During My Childhood [Grab Bag] 2023-06-29 5 хв.
70 Kid Icarus: Uprising [Game Concepts] 2023-07-04 13 хв.
71 Broad Input, Broad Output [Work Ethic] 2023-07-07 2 хв.
72 Arranging Music [Audio] 2023-07-10 4 хв.
73 Is Your Game Appealing Enough to Start Over? [Game Essence] 2023-07-13 4 хв.
74 Motion Sickness in 3D Games [Planning & Game Design] 2023-07-17 3 хв.
75 Unifying Visual Style [Graphics] 2023-07-20 2 хв.
76 Hit Marks [Effects] 2023-07-25 4 хв.
77 The Team Behind Super Smash Bros. Brawl [Grab Bag] 2023-07-28 6 хв.
78 Color-Coding Your Game [UI] 2023-08-01 2 хв.
79 Game Essence in Shooting Games [Game Essence] 2023-08-04 2 хв.
80 Super Smash Bros. for 3DS / Wii U [Game Concepts] 2023-08-08 11 хв.
81 Bug Testing Never Ends [Team Management] 2023-08-12 4 хв.
82 Staying Organized with Hierarchical Outlines [Planning & Game Design] 2023-08-15 2 хв.
83 A Fight Between Live Action and Animation [Graphics] 2023-08-18 4 хв.
84 Guidelines [Grab Bag] 2023-08-22 3 хв.
85 Masahiro Sakurai on Creating Games Introduction Video 2023-08-24 1 хв.
86 Unexpected Results [Design Specifics] 2023-08-25 4 хв.
87 Damage Animations [Animation] 2023-08-29 4 хв.
88 Official Websites [Marketing] 2023-09-01 4 хв.
89 Keep Your Internal Pressure High [Work Ethic] 2023-09-05 2 хв.
90 Knockback in Super Smash Bros. [Programming & Tech] 2023-09-08 3 хв.
91 The Original Piece is Always Right [Audio] 2023-09-12 6 хв.
92 Make Important Elements Bigger [UI] 2023-09-15 2 хв.
93 More Game Essence Means Less Broad Appeal [Game Essence] 2023-09-19 4 хв.
94 Show and Tell: Some Rare Belongings [Grab Bag] 2023-09-22 4 хв.
95 The Perils of Interpolation [Animation] 2023-09-25 4 хв.
96 Planning Your Game’s Rewards [Planning & Game Design] 2023-09-28 5 хв.
97 Do Graphics Impact Fun? [Graphics] 2023-10-03 2 хв.
98 Billboards [Effects] 2023-10-06 2 хв.
99 Flick Input [Design Specifics] 2023-10-10 2 хв.
100 Special Crossover! #1 [Special]
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
2023-10-13 26 хв.
101 Special Crossover! #2 [Special]
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
2023-10-16 27 хв.
102 Special Crossover! #3 [Special]
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
2023-10-19 26 хв.
103 The Majority Shouldn't Always Rule [Work Ethic] 2023-10-24 2 хв.
104 The Shoryuken Command [Game Essence] 2023-10-27 4 хв.
105 Super Smash Bros. Ultimate [Game Concepts] 2023-10-30 12 хв.
106 Avoiding Comparison [Planning & Game Design] 2023-11-02 3 хв.
107 Making Games as Part of a Company [Team Management] 2023-11-07 3 хв.
108 Fighter Reveal Videos [Marketing] 2023-11-10 6 хв.
109 Making Sequels [Planning & Game Design] 2023-11-14 4 хв.
110 Odds and Ends of Supervising [Graphics] 2023-11-17 11 хв.
111 Facial Animations [Animation] 2023-11-21 2 хв.
112 Strong Attack, Light Reverb [Audio] 2023-11-24 3 хв.
113 Game & Watch Designs [Grab Bag] 2023-11-28 4 хв.
114 I Want to Choose Fast! [UI] 2023-12-01 2 хв.
115 The Pros and Cons of Leaderboards [Game Essence] 2023-12-05 3 хв.
116 The Power of Suggestion [Work Ethic] 2023-12-08 2 хв.
117 How Multiple People Work on One File [Programming & Tech] 2023-12-12 2 хв.
118 Teaching Players How to Play [Design Specifics] 2023-12-16 2 хв.
119 Making Things Look Miniature [Graphics] 2023-12-19 2 хв.
120 It’s Easier If They Already Know [Planning & Game Design] 2023-12-22 3 хв.
121 Creators Change, Too [Grab Bag] 2023-12-26 2 хв.
122 Finish Everything Within the Day [Team Management] 2023-12-29 3 хв.

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